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Hi! My name is Maximos Kaliakatsos-Papakostas and this is my blog.

  • Do you have an idea to make an iOS app and employ some advanced audio or music techniques?
  • Do you have an app and you want to make it more interactive in terms of audio and music?
  • Do you need to enhance the performance of your app regarding audio and music?

I’ll be happy to discuss possible alternatives with you, help you out with audio and music programming, or even help you implement ideas on any level of algorithmic design and programming.

Follow my blog if you are interested in discussions concerning music apps development or applications of computational sciences in music.

You can find my iOS apps here and my scientific work here.


iJam v1.0 for iPhone and iPad is here!

For more info visit:

iPhone and iPad versions in the Appstore, for free!

iJam allows you to experiment with sound and music! Get the grips of what music improvisation means without necessarily knowing how to play an instrument. Jam over cool loops and explore the borders of your imagination – just do what sounds right for you! The amazing loops used in iJam were collected from SampleSwap: http://sampleswap.org

– Select sinusoidal, sawtooth or any blend between the two.

– Multitouch behaviour allows playing many notes and controlling sound parameters at the same time. For iPad, be sure to deactivate Multitasking Gestures.

– Use some extra expression on your playing doing pitch bends and vibrato using the bend slider and the vibrato button

– Even if you don’t know what a scale is, or their names, just listen to them, experiment and find the ones that suit you best for any occasion and backing track. Also, adjust the bass-most note and the range of the instrument.

– Choose a cool loop to improvise over. These fantastic loops were collected from the SampleSwap website.

– All these controls can be found in different tabs in the iPhone.(iJam is also available for iPad, check it out!)

– Moving your fingers on the notes grid is all you need to play music! Horisontal movement changes the pitches (notes) while vertical movement changes loudness.

– Dry/Wet: how much of the pure generator’s sound and how much delay
– Delay time: how much time for delay to re-play what you played – with cool and vintage pitch-bending effect.
– Delay feedback: how many times will delay strike back.